In this tutorial you'll learn how to make a computer player play PONG agaisnt a human player, is kinda basic, but enough to teach you the basic of making an advanced computer player (aka Artificial Inteligence). Have fun! Don't forget to share and give that button a like!
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Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
Sunday, 15 March 2015
Learn how to make your own computer player for a PONG game.
I've made a video on how to make your own computer player (AI) for a simple pong game. It's done with Love2D framework (Lua programming), you can read more about Love2D here at http://love2d.org
In this tutorial you'll learn how to make a computer player play PONG agaisnt a human player, is kinda basic, but enough to teach you the basic of making an advanced computer player (aka Artificial Inteligence). Have fun! Don't forget to share and give that button a like!
In this tutorial you'll learn how to make a computer player play PONG agaisnt a human player, is kinda basic, but enough to teach you the basic of making an advanced computer player (aka Artificial Inteligence). Have fun! Don't forget to share and give that button a like!
Etichete:
ai,
computer player,
developing,
game,
game developer,
how to,
love2d,
tutorial
LoveTD Weekly Blog #1 - First Encounter
Hello everyone, I'm developing a new game engine (for some games that will come), a Tower Defense engine, called LoveTD (using Love2D framework, that's why the name have 'Love' in it :P ). This engine will give power to some awesome tower defense games that we will make, you'll be able to contribuite to LoveTD (as soon I get a stable client). It will support single player and multiplayer (also, will be on Android tablets/phones and Windows/Mac/Linux!)
I will post weekly (on Saturday or Sunday) about LoveTD's progress, things like new changes, new updates, new games, etc.
This weekend, we have the first encounter, we've made the game playable (still using console commands, but you can kill enemies!!).
Spawning towers is kinda tricky and you can spawn them anywhere (even in water), in next update, we will get them sorted out and get a wave system!
Also, better HUD system.
Do you want to track LoveTD's progress? Follow me on Google+ at https://google.com/+slamaster
I live stream when I work on LoveTD, you can live watch the progress here on http://twitch.tv/slamaster
Don't forget to watch my vlogs! They will be posted on my YouTube channel here http://youtube.com/user/slaromaster (subscribing will help you track them easier)

Have fun! Next week we will have even more fun!
Etichete:
android,
blogging,
developing,
game,
game developer,
games,
love2d,
windows
Monday, 8 December 2014
Self-Challenge: Make a vector RTS game using Love2D and SVD
*this image is just a representation of what vector does.
I propose a self-challenge, to make a RTS game using SVD (Sla Vector Drawing) library in Lua with Love2D framework, this challenge will take a lot of months, till September of 2015.
Sla Vector Drawing is a library created by myself to draw vector graphics (circles, rectangles, etc.) as one image, by adding the ability to scale it without losing quality, also animations will be supported. This library is still work in progress.
The game must be a RTS game using my current LoveRTS engine with SVD library, this game will have 2 factions. All the graphics must be SVD format, menus, cursors, etc. Sounds and music will be OGG format.
It will support multiplayer (probably), with up to 8 players, I'm not sure if I can pull this off, but a single player skirmish will be!
Playable on Windows, Mac, Linux and Android.
I will be live streaming the work on engine, game and library! You can watch it here No schedule is set yet, more informations on my Twitch channel.
Thanks! Follow me on Twitch for this self-challenge! More information soon!
Etichete:
android,
developing,
game,
game developer,
library,
love2d,
pc,
rts,
smartphone,
vector,
windows
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