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Sunday 26 February 2017

Workaround for Project 2016 with freeze on recurring tasks

 Some people might get a bug where MS Project 2016 hangs out when creating a specific recurring task (using Weekly). I tried different ways to solve this without having to create every task by myself.
 So I've made it working, you'll have to follow these easy steps:


  1. First you'll have to create a workdays calendar (Project -> Change Working Time). Click on 'Create New Calendar', name it how you want, and make sure it makes a copy of 'Standard'.
  2. Once the calendar is created, click on a day of the week (like Monday), go to Work Weeks, click on default and hit 'Details'. If you want that workday to recur every week, you can leave it 'Set day(s) to these specific working times' (you'll have to set a from and to working hours, 8:00 to 9:00 will do), if you don't set 'Set days to nonworking time' (will not recur).
  3.  Hit 'OK' after setting the days, In my example I only have Thursday, Friday and Sunday as working times.
  4. Create a recurring task from 'Task', set 'Daily' and don't forget to set the calendar you created. 
  5. You'll see only the days you've set in calendar, I think it also syncs up, which is great!
I hope this helped you, don't forget to save this blog for more awesome posts ;-)

Saturday 11 February 2017

10 things every game developer should or shouldn't do

Introduction


I haven't posted in a while but today I've decided is time to make a new post and discuss about something bothered me for long time. Game developers forget or don't want to include some things that I feel like they're important right now in 2017 for your game. So here is my list of things game developers should do for their games, the list is not in any order.

1. Multi monitor/video card support

In 2017, multi monitors setups are often used, myself I have a three monitors setup. Many new games don't support it and it's frustrating that you can't play the game on other monitor. for example, hooking up the TV to your PC and trying to play a game but the game still displays on the monitor..

2. Bad audio options

I've seen games that don't have audio options at all or some sounds can't be tuned up within the game. It's annyoing because if you listen to music or talk via skype, the game sound would kill your ears.

3. No feedback on what's going on

Some games doesn't give you a feedback on what is going on in game. For example, you hit something but the game doesn't tell you how much damage you've done.

4. Show the death reason

I love to know what killed me. Games like Paladins, show you a short replay on how you've died.

5. Less cinematics, more gameplay

Yes, nowdays games play more cinematics than actual gameplay. I want to climb a wall, guess what.. a 2 minutes cinematic.. is like watching a movie, not playing a game.

6. Too many quick time events

Quick time events are bad in general, you hit random buttons that appear on screen to do an action you probably don't want to do but the game forces you (damn communist games ;p). Games should give you the freedom to do whatever you want in a certain way.

7. Repetitive boring game mechanics

Some games have new mechanics that they make the player use a lot, some of the game mechanics are good (Portal 2 for example), but some are boring or bad.

8. Intros that you can't skip

A lot of games doesn't let you skip the intro and wastes your time with the same intro. I like how Westwood Studios made the Red Alert 2's intro, first time you can't skip it, it's a good intro that you'd love to watch, but only first time, but after the first time, the intro is shorter and also you can skip it!

9. Bad porting of game menu

Some games are ported directly from consoles to PCs and they have a lot of features missing, like mouse support, proper video settings.

10. Lot of options

People love to have options, if your game have options that you can change and personalize, people will love it! Of course, you can't let players change the game experience you want to give, but maybe some players might like to have different experiences with your game, don't force them with your vision!


I hope I did help you with my ideas for game design, mostly game options and some mechanics for now, maybe I will continue making a part 2 of this ;)